Working the Land: Professions, Gathering, and Collections
Farming, arborism, mining, herbology, bug hunting, and fishing are becoming connected skills with persistent rewards and discoveries.
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Farming, arborism, mining, herbology, bug hunting, and fishing are becoming connected skills with persistent rewards and discoveries.
An introduction to the world we are building and the values guiding its development.
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How Hex & Hollow approaches lasting friendships, same-server parties, and developing guild communities.
Farming, gathering, crafting, and collection systems are designed to support many different routines.
Personal estates and the wider town support different kinds of restoration and play.
Personal estates, shared Blackmoor, persistent restoration, NPC life, water, weather, and time now connect into one developing world.
NPC shops, negotiated player stalls, and an auction house support different styles of trade.
A clear marker for content that is still being assembled and validated.